EPS Reference Time Actual Consensus Previous
2026-11-11 FY2026Q3 PM 1.24 0.47
2026-08-03 FY2026Q2 PM 1.34 1.53 1.17
2026-05-06 FY2026Q1 PM 1.12 1.26 0.69
2026-02-25 FY2025Q4 PM -0.08 0.32 0.28
2025-11-05 FY2025Q3 PM 0.47 0.64 0.29



Peers Price Chg Day Year Date
AMC Entertainment 2.68 -0.17 -5.96% -5.63% Aug/04
AMC Networks 11.39 0.49 4.50% 90.47% Aug/04
Amazon 277.31 -6.71 -2.36% 29.74% Aug/04
Meliuz 4.50 -0.10 -2.17% -17.13% Aug/04
Paramount Skydance 8.38 0.16 1.95% -28.68% Aug/04
Clear Channel Outdoor 2.43 0.01 0.41% 120.91% Aug/04
Charter Communications 153.07 8.97 6.22% -42.45% Aug/04
Comcast 24.95 0.39 1.59% -23.25% Aug/04
Cinemark 38.07 0.20 0.53% 49.29% Aug/04
Walt Disney 98.18 0.04 0.04% -17.02% Aug/04

Indexes Price Day Year Date
US2000 3037 55.07 1.85% 36.45% Aug/04
US400 3868 68.00 1.79% 23.14% Aug/04
US500 7766 136.02 1.79% 22.39% Aug/05

TKO Group Holdings Inc traded at $184.51 this Tuesday August 4th, increasing $0.60 or 0.33 percent since the previous trading session. Looking back, over the last four weeks, TKO Group gained 4.05 percent. Over the last 12 months, its price rose by 12.88 percent. Looking ahead, we forecast TKO Group Holdings Inc to be priced at 177.96 by the end of this quarter and at 166.88 in one year, according to Trading Economics global macro models projections and analysts expectations.

World Wrestling Entertainment, Inc. (WWE) is an integrated media and entertainment company. The Company is principally engaged in the production and distribution of wrestling entertainment content through various channels. It operates through three segments: Media, Live Events and Consumer Products. The Media segment reflects the production and monetization of long-form and short-form video content across various platforms, including WWE Network, broadcast and pay television, digital and social media, as well as filmed entertainment. Live Event segment provides ongoing content for its media platforms. It also includes ticket sales and sale of travel packages associated with the Company’s global live events. The Consumer Products segment engages in the merchandising of WWE branded products, such as video games, toys and apparel, through licensing arrangements and direct-to-consumer sales.