Stock Price
221.26
Daily Change
0.81 0.37%
Monthly
9.88%
Yearly
-2.21%
Q2 Forecast
215.89

EPS Reference Time Actual Consensus Previous
2026-05-21 FY2026Q4 PM 0.56 1.08
2026-02-03 FY2026Q3 PM 1.23 0.83 -0.71
2025-11-06 FY2026Q2 PM -0.73 0.94 -2.08
2025-08-07 FY2026Q1 PM -0.07 0.27 -1.52
2025-05-15 FY2025Q4 PM 1.08 1.06 -17.02



Peers Price Chg Day Year Date
Nexon Co 2,647.50 -23.00 -0.86% 16.25% May/11
Sony 3,372.00 258.00 8.29% -6.12% May/11
Nintendo Co 7,020.00 -647.00 -8.44% -39.38% May/11
AMC Entertainment 1.50 -0.02 -1.32% -45.05% May/08
AMC Networks 8.47 -0.33 -3.75% 44.79% May/11
Amazon 270.86 -1.82 -0.67% 29.82% May/11
Angie's List 5.16 -0.67 -11.46% -67.96% May/11
Brunswick 79.82 -1.89 -2.31% 52.21% May/11
Booking Holdings 158.82 -7.11 -4.29% -23.57% May/11
Cinemark 27.02 -0.04 -0.15% -10.88% May/11

Indexes Price Day Year Date
USND 26314 67.36 0.26% 40.66% May/11
US2000 2885 23.78 0.83% 37.89% May/11
US500 7422 23.29 0.31% 27.00% May/11
US100 29281 45.55 0.16% 40.31% May/11

Take Two Interactive Software traded at $220.45 this Friday May 8th, decreasing $3.05 or 1.36 percent since the previous trading session. Looking back, over the last four weeks, Take Two Interactive Software lost 11.31 percent. Over the last 12 months, its price fell by 2.69 percent. Looking ahead, we forecast Take Two Interactive Software to be priced at 215.89 by the end of this quarter and at 202.76 in one year, according to Trading Economics global macro models projections and analysts expectations.

Take-Two Interactive Software, Inc. is a developer, publisher, and marketer of interactive entertainment for consumers around the world. The Company develops and publishes products through its labels, Rockstar Games, 2K, Private Division, Social Point, and Playdots. Its products are designed for console gaming systems, including Sony's PlayStation 4 and PlayStation 5; Microsoft's Xbox One and Xbox Series XS; and Nintendo's Switch, as well as personal computers, including smartphones and tablets. The Company delivers its products through physical retail, digital download, online platforms, and cloud streaming services. The Company is focused on publishing a select number of titles based on internally owned and developed intellectual properties. In addition, it selectively develops titles based on licensed properties, including sports leagues, and also publishes externally developed titles.