Stock Price
202.73
Daily Change
-0.89 -0.44%
Monthly
-5.32%
Yearly
-21.32%
Q4 Forecast
198.33

EPS Reference Time Actual Consensus Previous
2026-11-05 FY2026Q2 PM 0.95 -0.73
2026-08-07 FY2026Q1 AM 0.35 0.33 -0.07
2026-05-21 FY2026Q4 AM 0.80 0.56 1.08
2026-02-03 FY2026Q3 PM 1.23 0.83 -0.71
2025-11-06 FY2026Q2 PM -0.73 0.94 -2.08



Peers Price Chg Day Year Date
Nexon Co 2,685.00 28.50 1.07% -19.05% Oct/02
Sony 3,753.00 -34.00 -0.90% -10.77% Oct/02
Nintendo Co 7,849.00 -91.00 -1.15% -38.00% Oct/02
AMC Entertainment 2.76 -0.24 -8.00% -12.38% Oct/01
AMC Networks 11.16 -0.06 -0.53% 38.29% Oct/02
Amazon 251.52 3.29 1.33% 14.58% Oct/02
Angie's List 6.05 0.19 3.24% -62.93% Oct/02
Brunswick 65.43 1.21 1.88% -1.37% Oct/02
Booking Holdings 159.02 -1.26 -0.79% -26.62% Oct/02
Cinemark 36.05 -0.13 -0.36% 27.70% Oct/02

Indexes Price Day Year Date
USND 27191 319.27 1.19% 19.36% Oct/02
US2000 2833 26.26 0.94% 14.41% Oct/02
US500 7723 56.26 0.73% 14.99% Oct/02
US100 30808 306.37 1.00% 24.30% Oct/02

Take Two Interactive Software traded at $202.73 this Friday October 2nd, decreasing $0.89 or 0.44 percent since the previous trading session. Looking back, over the last four weeks, Take Two Interactive Software lost 5.32 percent. Over the last 12 months, its price fell by 21.32 percent. Looking ahead, we forecast Take Two Interactive Software to be priced at 198.33 by the end of this quarter and at 185.70 in one year, according to Trading Economics global macro models projections and analysts expectations.

Take-Two Interactive Software, Inc. is a developer, publisher, and marketer of interactive entertainment for consumers around the world. The Company develops and publishes products through its labels, Rockstar Games, 2K, Private Division, Social Point, and Playdots. Its products are designed for console gaming systems, including Sony's PlayStation 4 and PlayStation 5; Microsoft's Xbox One and Xbox Series XS; and Nintendo's Switch, as well as personal computers, including smartphones and tablets. The Company delivers its products through physical retail, digital download, online platforms, and cloud streaming services. The Company is focused on publishing a select number of titles based on internally owned and developed intellectual properties. In addition, it selectively develops titles based on licensed properties, including sports leagues, and also publishes externally developed titles.