Stock Price
12.39
Daily Change
0.18 1.47%
Monthly
0%
Yearly
7.09%
Q4 Forecast
12.69

EPS Reference Time Actual Consensus Previous
2026-11-05 FY2024Q4 AM 0.21 0.02
2026-08-11 FY2024Q4 AM 0.12 0.20 -0.03



Peers Price Chg Day Year Date
BCE 28.17 -0.18 -0.63% -13.59% Oct/02
Cogeco Cable 52.14 0.19 0.37% -19.26% Oct/02
Cineplex 12.39 0.18 1.47% 7.09% Oct/02
Cineverse 1.91 -0.05 -2.31% -43.81% Oct/02
Gaiam 1.39 0 0% -75.83% Oct/02
Marcus 27.11 -0.78 -2.80% 77.42% Oct/01
Reading International 1.97 0.06 2.88% 31.88% Oct/02
Telus 11.47 -0.16 -1.38% -47.60% Oct/02
Spin Master 20.70 0 0% 5.13% Oct/02
TKO Group 175.58 -0.46 -0.26% -11.03% Oct/02

Indexes Price Day Year Date
TSX 35503 347.89 0.99% 16.51% Oct/02

Cineplex traded at 12.39 this Friday October 2nd, increasing 0.18 or 1.47 percent since the previous trading session. Looking back, over the last four weeks, Cineplex gained 0 percent. Over the last 12 months, its price rose by 7.09 percent. Looking ahead, we forecast Cineplex to be priced at 12.69 by the end of this quarter and at 11.85 in one year, according to Trading Economics global macro models projections and analysts expectations.

Cineplex Inc. is a Canada-based entertainment and media company. The Company operates through three segments: Film Entertainment and Content, Media and Amusement and Leisure. The Film Entertainment and Content reporting segment includes revenues from theatre attendance, including box office and food service revenues. It also includes in-theatre amusement, theatre rentals and digital commerce rental and sales. The Media reporting segment is comprised of cinema media and digital place-based media. Cinema media consists of all in-theatre advertising revenues and costs, including pre-show, showtime, magazine and lobby advertising. Digital place-based media is comprised of revenues and costs associated with the design, installation and operations of digital signage networks, along with advertising on certain networks. The Amusement and Leisure reporting segment is comprised of the three operating segments: amusement solutions, location-based entertainment and eSports.