Stock Price
88.09
Daily Change
1.28 1.47%
Monthly
-8.52%
Yearly
16.54%
Q3 Forecast
85.69

EPS Reference Time Actual Consensus Previous
2026-10-22 FY2026Q3 AM 1.91 1.68
2026-07-21 FY2026Q2 AM 1.28 1.14 1.30
2026-05-20 FY2026Q1 AM 1.47 1 0.70
2026-02-10 FY2025Q4 AM 1.51 0.95 0.46
2025-10-23 FY2025Q3 AM 1.68 1.61 1.73



Peers Price Chg Day Year Date
Nexon Co 3,116.00 -32.00 -1.02% -3.98% Sep/25
Brunswick 67.19 1.03 1.56% 5.63% Sep/25
Boyd Gaming 71.23 -0.61 -0.85% -17.12% Sep/25
Carnival 22.25 0.46 2.11% -27.34% Sep/25
Clorox 83.80 2.00 2.45% -32.63% Sep/25
Chipotle Mexican Grill 31.33 -0.68 -2.12% -21.83% Sep/25
Cinemark 37.77 0.79 2.14% 32.06% Sep/25
Coty 2.65 0.02 0.76% -33.92% Sep/25
Walt Disney 106.15 0.59 0.56% -6.45% Sep/25
Warner Bros Discovery 30.86 0.02 0.06% 58.18% Sep/25

Indexes Price Day Year Date
US500 7743 39.28 0.51% 16.55% Sep/25
USND 27069 129.34 0.48% 20.39% Sep/25

Hasbro traded at $88.12 this Friday September 25th, increasing $1.31 or 1.51 percent since the previous trading session. Looking back, over the last four weeks, Hasbro gained 8.48 percent. Over the last 12 months, its price rose by 16.58 percent. Looking ahead, we forecast Hasbro to be priced at 85.69 by the end of this quarter and at 80.28 in one year, according to Trading Economics global macro models projections and analysts expectations.

Hasbro, Inc. (Hasbro) is a global play and entertainment company. The Company provides toys, games and consumer products, as well as television, movies, digital gaming, and other entertainment experiences. The Company operates through three segments: Consumer Products, Wizards of the Coast & Digital Gaming and Entertainment. The Consumer Products segment engages in the sourcing, marketing and sales of toy and game products across the world. The Wizards of the Coast & Digital Gaming segment engages in the promotion of the Company's brands through the development of trading card, role-playing and digital game experiences based on Hasbro and Wizards of the Coast games. The Entertainment segment engages in the development, acquisition, production, financing, distribution and sale of entertainment content including film, scripted and unscripted television, family programming, digital content, music production and sales, and live entertainment.