Stock Price
92.84
Daily Change
-1.09 -1.16%
Monthly
-0.47%
Yearly
76.33%
Q2 Forecast
89.23

EPS Reference Time Actual Consensus Previous
2026-04-23 FY2026Q1 AM 1 0.70
2026-02-10 FY2025Q4 AM 1.51 0.95 0.46
2025-10-23 FY2025Q3 AM 1.68 1.61 1.73
2025-07-23 FY2025Q2 AM 1.30 0.82 1.22
2025-04-24 FY2025Q1 AM 0.70 0.68 0.61



Peers Price Chg Day Year Date
Nexon Co 2,799.50 74.00 2.72% 29.94% Apr/16
Brunswick 77.58 0.35 0.45% 77.12% Apr/16
Boyd Gaming 84.46 -1.52 -1.77% 30.58% Apr/16
Carnival 27.58 -1.24 -4.30% 53.31% Apr/16
Clorox 102.36 -0.56 -0.54% -26.77% Apr/16
Chipotle Mexican Grill 35.32 0.07 0.20% -26.68% Apr/16
Cinemark 29.59 -0.31 -1.04% 5.57% Apr/16
Coty 2.29 -0.02 -0.65% -51.07% Apr/16
Walt Disney 103.23 0.19 0.18% 21.72% Apr/16
Warner Bros Discovery 27.27 0.07 0.26% 236.25% Apr/16

Indexes Price Day Year Date
US500 7024 0.69 0.01% 32.96% Apr/16
USND 24002 -14.17 -0.06% 47.37% Apr/16

Hasbro traded at $93.58 this Thursday April 16th, decreasing $0.35 or 0.37 percent since the previous trading session. Looking back, over the last four weeks, Hasbro lost 0.32 percent. Over the last 12 months, its price rose by 77.74 percent. Looking ahead, we forecast Hasbro to be priced at 89.23 by the end of this quarter and at 82.12 in one year, according to Trading Economics global macro models projections and analysts expectations.

Hasbro, Inc. (Hasbro) is a global play and entertainment company. The Company provides toys, games and consumer products, as well as television, movies, digital gaming, and other entertainment experiences. The Company operates through three segments: Consumer Products, Wizards of the Coast & Digital Gaming and Entertainment. The Consumer Products segment engages in the sourcing, marketing and sales of toy and game products across the world. The Wizards of the Coast & Digital Gaming segment engages in the promotion of the Company's brands through the development of trading card, role-playing and digital game experiences based on Hasbro and Wizards of the Coast games. The Entertainment segment engages in the development, acquisition, production, financing, distribution and sale of entertainment content including film, scripted and unscripted television, family programming, digital content, music production and sales, and live entertainment.